Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Saturday, 30 August 2025

A Matter of Scale.

How often do you see someone with a sword run up to an emplaced rifle squad without getting the absolute bejeezus shot out of them?

I mean.. it was such a problem in the First World War that a few things were invented to help with it.

Clankity! Clankity! I'm a Tankity!


Yet, i've seen plenty of wargames where someone with a sword , or exclusive close combat type kit can not only charge and engage at a greater range than the rifle, but can also do it before the opposing unit has a chance to shoot.

"Realistic" - No. But then, suspension of disbelief is a thing in Fantasy & Sci Fi wargames. I do have limits however.

The thing I notice, which bring up the subject of the post is the SCALE of the game 

...No..........

What I mean, is that in a wargame there are three basic scales - all of which can vary.

Figure Scale.
Ground Scale
Timescale.

Figure Scale


This is two things - 1 is the physical size of the mini - 6mm,10mm,15mm,25mm,28mm etc - This should be fairly self explanatory.

the other is what it represents - from 1 'man' to several.
For example:
Third Empire (15mm SF Skirmish)
We use 1:1  - A base with 1 model on it represents 1 man. 1 vehicle model             represents a single vehicle etc.

Legions - 15mm Mass Battle

This has a mixed ratio - but, as it is based on the 'element' - Generally a 50x40mm Base it can be slightly more abstract -
For Most Infantry we have 6-7 on an element base, with a 50:1 ration - each physical mini represents 50 'men' so an element is around 300 ish troops.
Cavalry is the same, but with only 3 to an element base.

Polemos - 6mm Historical/ACW
This ruleset by Baccus has two basing styles, depending ont he size of battle represented - Regimental level, or brigade.

For Regimental level:
A 60mm x 30mm base of cavalry represents a regiment of 300-500 men and horses. A 30mm x 30mm artillery base represents two batteries each of 4 to 6 guns.A 30mm x 30mm Officer base is use for Generals, Corps and Divisional commanders

For Brigade Level:
A 60mm square base of infantry represents an infantry formation of between 1200 and 2000 men. This may represent a brigade or division, depending on the size of the army being modelled.
A 60mm square base of cavalry represents between 1200 and 2000 men. This may represent a brigade or division.
A 30mm x 30mm artillery base represents 16 to 24 guns,

Third Empire - Micro - 6mm SF mass battle
Another Mixed ratio - This is more 1 base = 1 squad, so the 5 or 6 minis on the base can represent 5-20 odd depending on the organisation.
Vehicles are still generally 1 to 1 individually based.
 
Third Empire - Pico - 3mm SF mass battle
Much smaller mass battle - for most units, 1 base = 1 platoon (or equivalent).
Superheavy Vehicles and walkers are generally a 1:1 basis.

Time Scale

This can be rather nebulous, as missile fire, especially modern weapons can fire ridiculously quickly, so 1 shot per element per turn may seem low, unless you consider it as representing a whole turn of firing and the rolls are for the effect. Again, a little abstract, but not too much.

Generally, we look at a turn being 30 seconds to a minute for 15mm sci fi

5 minutes a turn for 6mm sci fi and 5-10minutes for 3mm sci fi.
This, combined with ground scale (see next) is what really sets up how fast unit should move.

Ground scale

the way I look at this, is for skirmish games, a 1:1 ratio to figure scale isnt too bad - E.G. for 15mm Skirmish we use a 1:100 ground scale (15mm is roughly 1:100-1:120).
but, for a massed battle, that starts getting a bit wierder - Generally, for Fantasy massed battle we use about 1:200 or so
for smaller scales, it get's even more abstract, for 6mm/1:300 (Fntasy and Sci fi) we use 1:3000 ground scale and for 3mm/1:600 we use 1:6000 ground scale.

For various ranged weapons, and, indeed statlinew we start of with a baseline - usually an 'average' human and assault rifle.
for example a Modern assault rifle can shoot around 350-550 ish meters. thats in ideal circumstances, so feasibly, under combat circumstances, halving that wouldn't be too unreasonable - so 175 to 275 meters - average it out to 200 meters for simplicity.

That, in the various scales would give us ranges of:

15mm/1:100 ground scale: 200cm/2meter range on the tabletop -
The way we work the ranges in 15mm is everything has an infinite range, but they also have range bands - where the chance to hit decreases after each band, meaning the actual effective range would vary depending on the skill of the firer along with a few other factors.

6mm/1:3000 ground scale: 6.6 cm range on table top.
This could be generously increased to 10cm, with a 5cm range band (meaning it gets harder to hit after every 5cm of range)

3mm/1:6000 ground scale: 3.3 cm range on table top - effectively close combat/assault only.

Overall

What I'm trying to say, probably quite badly as my brain is bouncing around various bits & bobs, is that, when designing a wargame, the Scale(s) are a major part of it.
In certain well known 28mm scale games, it appears to me that the ground scale for shooting, and moving are VERY different, and that affects the whole thing.

For example
28mm scale is roughly 1:72-1:64 depending. So, lets split the difference to 1:68.

No ground scale is mentioned in any of the editions I've ever read, so we can assume it's the same as the model scale.
Similar with a turn - there's no mention of how long is represented by a turn.

One, actually, most of  of the standard (or, you could say - baseline) weapons has around a 24"/60cm range.
So, for 1:68 scale, would be just under 41 meter range (40.8m)
An average walking speed is around 4 miles, 6437meters an hour.

In a turn, most units could move 4-6" (10cm-15cm) that equates to 6.8-10.2 meters.
107 Meters per minute
Which, at 6437 meters/hour would take about 3.8--6 seconds

Yeah.. a bit bonkers I think, especially when you consider some units could move at 4 times that speed.

Table sizes come into it as well.
So, going with the above scales:
26mm = 1:68
15mm = 1:100
6mm = 1:6000
3mm = 1:3000

Scale area
Table Size28mm 1:68
3'x3' (91.5cm x 91.5cm)62m x 62m
3'x4' (91.5cm x 122cm)62m x 82.96m
4'x4' (122cm x 122cm)82.9m x 82.9m
3'x6'(91.5 x 183cm)62m x 124.4m
4'x6' (122cm x 183cm)82.9m x 124.4m

Scale area
Table Size15mm 1:100
3'x3' (91.5cm x 91.5cm)91.5 x 91.5m
3'x4' (91.5cm x 122cm)91.5m x 122m
4'x4' (122cm x 122cm)122m x 122m
3'x6'(91.5 x 183cm)91.5m x 183m
4'x6' (122cm x 183cm)122m x 183m

Scale area
Table Size15mm Fantasy Mass battle 1:500
3'x3' (91.5cm x 91.5cm)457.5m x 457.5m
3'x4' (91.5cm x 122cm)457.5m x 610m
4'x4' (122cm x 122cm)610m x 610m
3'x6'(91.5 x 183cm)4575m x 915m
4'x6' (122cm x 183cm)610m x 915m

Scale area
Table Size6mm 1:3000
3'x3' (91.5cm x 91.5cm)2.74km x 2.74km
3'x4' (91.5cm x 122cm)2.74km x 3.66km
4'x4' (122cm x 122cm)3.66km x 3.66km
3'x6'(91.5 x 183cm)2.74km x 5.49km
4'x6' (122cm x 183cm)3.66km x 5.49km

Scale area
Table Size3mm 1:6000
3'x3' (91.5cm x 91.5cm)5.49km x 5.49km
3'x4' (91.5cm x 122cm)5.49km x 7.32km
4'x4' (122cm x 122cm)7.32km x 7.32km
3'x6'(91.5 x 183cm)5.49km x 10.98km
4'x6' (122cm x 183cm)7.32km x 10.98km


However, there have been interviews with the original rule designer, where they have stated that weapon and movement ranges were based on table size, not any particular scale... which... Hmm......  Especially  when you consider that a 6x4foot table would be about the size of a rugby pitch and a half, and with what's int he game nowadays

Well, if you enjoy it, more power to you - as I've said before.
Play the game how you want it.

I'll stick with a movement/weapon range that are proportional, after all - There are more historical examples of charges getting slaughtered by weapon fire, than not.

Sunday, 10 August 2025

Redesigning the Chubby armoured unicorn Pt2

 In the last post, I waxed lyrical on redesigning the 'Humble' Rhino APC.

While I have been tinkering with it 

If a rhino had a baby with an M113.....


I've also been looking at alternates.

One of the ones I've been enamoured with was this:


It's a vehicle designed for use in Battletech, and given that in our world (name to be confirmed eventually :D) the none imperial city-states will need slightly different vehicles. (They have at least one Standard template construct machine to give the basic designs) I see no reason not to use whatever vehicles that we like.

I have done some tinkering with the original model, partly to re-arm it with a Heavy bolter, rather than the generic heavy machine gun and simplify parts of the mesh to make it easier to manually take a chunk out of the underside, to reduce the amount of resin used, and negate the need to hollow the model in the slicer (That comes with it's own potential issues)


Give us this:
Affectionately referred to as the Rhinogob


Still, the Rhino itself, along with the Predator and Land raiders are classic designs from Rogue trader, and I've had a soft spot for them for years, despite the varying impracticalities of the designs - they are distinctive after all.

Plus they would be a really handy addition for the 15mm & 6mm Horus Heresy Projects :)

So, overall my overactive, short circuiting, meth addicted Squirrel of a brain has gone through a few iterations of ideas and kind of settled on the current ideas:

Rhino:
1) Change the transport capability to 5 Marines
(which in our rules could be done by keeping it at 10 and amending the transport requirements for Heavy Infantry to 2 each, so 5 Marines/Heavy Infantry, or 10 Infantry/None Power armoured troops)
2) Amend the Armament to a Single Heavy Bolter
3) Model up variations - Mortar carrier, Command Variant etc (Using things like the M113 and FV432 variations as inspiration)

Well... that escalated quickly to:





Predator:
This isn't a main battle tank. (And I'm not a fan of the Sicarian design...)
Based on the similar hull the the Rhino, It'd be more suited as a light tank, or up armoured a little to a Medium tank, and  the clasic Autocannon/pair of Sponson Las cannon armament does suggest to me more of an anti-light-mendium vehicle target - but the problem there is the removal of a blast effect from the autocannon that it used to have in Rogue trader, which makes it terrible against infantry. 
]so I'm considering the alternate armament version of the Twin LAscannon in the turret and heavy bolters in the sponsons - a better mix for most targets.

Land Raider

As much of a soft spot I've got for these things, they have always given me a connundrum - Are they a tank, or a transport. And to me, they are a jack of all trade. Over-expensive to use as a transport, and over-expensive to use purely as a battle tank.
Solution to that is again straight forward:
1) Remove the transport capacity and it becomes a reasonable Heavy Tank.


With Original for reference





The above (to my eyes) also work better with the size/scale of the vehicle models themselves for both 15mm and 6mm


So, we have 3 classes:
Troop Transport/Misc: Rhino APC - 2 Crew: Driver, Commander/Gunner
Light-Medium Tank: Predator: 5 Crew: Driver, Commander 3 Gunners
Heavy Tank: Land Raider. 5 Crew: Driver ,Commander, 3 Gunners

So. Overall - The original models I can't remember, or find on my Hard drive where they came from... I've had a search for them and they appear to have fallen off the 'net for now.
But, I think it's a good example of playing the game how you want to.

Tuesday, 29 July 2025

Redesigning a Chubby armoured unicorn.

Past few days my mind has fixated ons omething that's bothered me for quite a while now.

Redesigning & re-arming the Rhino.



Ummm... not this one.

Saturday, 19 July 2025

15mm Sons of Horus colours

 SO, back on the old blog, one of the resurrected posts I did before moving over here was about choosing colour schemes for 15mm Horus Heresy Legions.

 At the time, I couldn't decide on a colour for the Sons of Horus, so ended up deciding to go with/settle for my second choice - The Death Guard.

 

However... my brain Decided to hyper-focus on the Sons of Horus. The joy of Adhd!

Yeah... It's kinda like this sometimes

I tried a different xpress/quick turquoise - In this case AK Quick Gen Turquoise Green.


A similar to-but-slightly-more-intense, and a little more grey (only it's... not) colour than Xpress Heretic Turquoise



(And... I've realised.... I am terrible at spelling turquoise! thanks gods for spell check)

Didn't quite work. but it did give me an idea for a different legion.

A bit more researched suggested I was going the wrong way - the Sons of Horus Green to my eyes, is more of a grey-green with a hint of turquoise.


"Sons Of Horus Green Colour Swatch" 


Green.

Turquoise.

 

Well... I dunno about your eyes... but I'm seeing 3 different colours here.

So. in the end I went sod it. It's described as sons of Horus GREEN, described in the novels as pale GREEN, and the artwork is older then the mini and the paint colour any how (And yes.. I know the amount of retconning in the setting is a bit bonkers but still.....)

I'm going for a greenish, aiming to match the artwork.

Oddly, it only took an evening... and a fair few test models - I tend, at the moment to use some 15mm Vietnam-era marines from 3d breed: as paint test dummies as they have a lot of texture, and I'm replacing them with a stronger resin.

And a few mixes:




Paint!

Incidentally - the palette I use is actually a fidget toy... but being silicone the paint doesn't stick and peels off easily when you pop it out after it's dried.

Eventually, I settled on a mix that I liked. And yeah.. i know this aint the best photo... and a couple of the bits of sepia over the gold studs were still wet... but eh...

Tiny Test Heretic!

Its a little greener in the flesh (crap white balance on my phone) so to speak, but it's good compromise in any case.

I think the key thing was realising it's actually a grey-green, which is handy, as WW2 German uniforms were a greyish-green, which Vallejo do in xpress as Landser Grey. But.. that wasn't quite grey enough.

However, it's ALL XPress paints - which was one of the main aims of the exercise.
The recipe being:


    6:2:1:1 Space Grey : Landser Grey: Black Lotus : Heretic Turquoise


 

6 parts this

2 parts this

1 part this

1 part this

And bosh. you've got the colours for a very naughty legion indeed using just Vallejo Xpress that I'll be using for 15 & 6mm.


I mean.. this covers both Horus and Lorgar really....

AI & Blogging - helping with writers block

 Ok, so there hasn't been anything posted for a while - primarily because life has gotten in the way a little - My other half has starte...